The swirling cosmic gore of the battle screen fades to familiar locations, where you’re remembered. This is your reward for having come this far: the faith of the people you have met along the way. The praying is not just a move conducted by Paula, the One Girl of this story - it is an action performed by the people who you, Ness, have met throughout your voyage through the game. I’m going to survive long enough in the crush against the final boss Gigyas that Paula begins to pray. I know how this story goes - we all do, surely, by now. Stored are my PencilEraser, my EraserEraser, all the now-arbitrary symbolic items that served only brief practical and slight narrative purpose - all I have left are healing items. When I get into this machine, I’m going to move into the final set piece of the game: the gothic, bodily corridor that brings you face to face with a pixelated eldritch hell. Surely, it can’t be that big a deal, right? I’m just going to give it the afternoon then it’ll be done, I tell myself, standing in the absurd landscape of Saturn Valley, having just travelled into my own psyche to confront my own nightmares in a land made of fragments of identity and memory. Paula Prayed From The Bottom of Her Heart
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